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If blue zones slowed down bullets or didn't affect your healing, I think that might help it balance.

Overall, pretty awesome concept regardless

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MUAHAHAHAHA))) BEAT ME IF YOU DARE, MORTALS!

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OH NOO!!

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Staying in red corners seems to be op, except for moments when the guys fall into textures and pester you from behind. Blue zone seems to be pointless to stay in, would be interesting if it was giving some benefits, like restoring hp only when you're in the blue.

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Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.

Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).