A Cross in Ducking Time
A Cross in Ducking Time
In this game, you will LITTERALY be CROSSING TIME.
Dive into the thrilling dream world as the indomitable goose "Scoof", in our dynamic top-down shooter. Your mission is to conquer your nightmares and restore peace to the dreamland.
But beware! Time flows differently here...
You find yourself traveling across the map divided into four unique zones, each rotating around the center and possessing its own pace of time. In one zone, time may slow down, turning your movements and shooting into a sluggish dance, while in another, it speeds up, requiring lightning-fast actions. Master the art of maneuvering and adaptation to find a balance and effectively battle the nightmares and strive for victory!
But be carefull! Spend too much time in one zone and you might loose control of your character!
THIS GAME HAS CUTSCENES!! (check the attached video or download pc version)
Key Features:
- Unique Gameplay: Navigate a map divided into zones with varying time flows, affecting your gameplay.
- Intense Combat: Engage in fast-paced battle where both you and your enemies are influenced by the unique temporal properties of each zone.
- Strategy and Adaptation: Utilize the features of each zone to your advantage to overcome waves of nightmares.
Are you ready to take on the challenge and save the dreamland from its nightmares? Join Scoof and begin your adventure in Goose Nightmare!
Will you manage to score 200 and win the game?!
Leaderboard:
- Scorpium - 2001
- AniNovo - 1629
- Eva - 836
Platform: WebGL, Windows
Genre: Top-down Shooter
Our team:
- Kargat - Team Lead, code
- DanJam - Code
- Mint tea - 2D art
- Eragon - 3D art
- Art - 3D art
- Scorpium - Music, SFX, 3D art
This game was made by 6 people across 3 different time zones! From East Europe to New Zealand!
______________________________________________________________
Made for the Duck Jam with the theme "Crossing Time".
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | Kargat, MagicallBoy, Scorpium, Minti tea, DJM |
Genre | Shooter, Action |
Made with | Unity |
Tags | 2D, Arcade, Bullet Hell, Meme, Shoot 'Em Up, Singleplayer, Top-Down, Top down shooter, Unity |
Download
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Comments
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If blue zones slowed down bullets or didn't affect your healing, I think that might help it balance.
Overall, pretty awesome concept regardless
MUAHAHAHAHA))) BEAT ME IF YOU DARE, MORTALS!
OH NOO!!
Staying in red corners seems to be op, except for moments when the guys fall into textures and pester you from behind. Blue zone seems to be pointless to stay in, would be interesting if it was giving some benefits, like restoring hp only when you're in the blue.
Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.
Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).